The First Few is a series where we take raw unfiltered first impressions of the game and write down exactly what we think within the initial hours of it. Whereas a review covers the experience as a whole, The First Few focuses on the opening act of the title or more commonly called the “hook”.
Naked As Hell:
After what felt like forever to load, the first few minutes of Rust bloomed into view and it wasn’t super pretty. I immediately noticed the bright green alpha sticker (which you’ll notice in the screen shots) to notify the game is not finished just yet. When you first spawn in, you are told to “open your eyes” to wake up your character. So there I was, naked with a big ass rock in my hand and no clue how to play. What I didn’t know at the time was that I was very lucky to wake up alone.
My journey began by trying to figure out where my friends were and that’s when the world began to show just how cruel it could be. I tapped through the typical map buttons to no avail, so instead, we tried to navigate by landmarks. As we wandered the beach relaying to each other what we were seeing, it started to feel like we’d never unite. The landscape reminded me of a more primal place however, after minutes of skulking around, I ended up in an industrial plant which is where the fun began.
As if almost on cue, there was Heisenberger and Bahab ready to figure out what the hell we were doing there. We started by scavenging for different things and eventually discovered that once we had enough, we could craft items using a pretty intuitive system. It takes a certain amount of time depending on what you are crafting but you aren’t forced to be stationary during. So as we ran around, newly made spear in hand, we began to encounter… the others. The first encounter we had was with a guy literally flying across the map, lagging probably. We smote him quickly and continued on-wards. Honestly, I can’t remember what happened after that but I do remember Heisenberger became separated from us and that began the next period of play. The dark times.
An Hour And A Half In:
After acclimating to what was happening, we found a glaring problem with the game or perhaps the map we had been loaded into. Instead of a map where you can say, “I’m by this windmill” and know it’s the only one on top of a hill, there are quite a few landmarks that are identical. So Heisenberger began to deal with what is how we have come to understand the game. Rust is a great game to mess around in but at the moment, the community appears to be very unwelcoming to new players.
As we sat in the house that Bahab and I had… squatted in, we desperately tried to lead Heisenberger towards our location. However, it wasn’t the map causing him trouble this time but other players. From the offset, you’re given a rock and apparently the rule is “if they have a rock, they’re probably new, let them get some stuff and THEN kill them.” However, a large majority of players (at least on the official Texas (US) Server) only follow the rules when it’s convenient to them. I believe our dear friend died a good six to seven times in his attempt to join back up with us. In one instance, he woke up to a heavily armed gentleman who asked if he was new only to send him back to re-spawning for chuckles.
Needless to say, this was frustrating. So, we had to try to come up with a plan to get him to our stolen base. By this time, I had acquired a cross bow and some arrows and Bahab had gotten a flintlock pistol which was pretty cool. So we journeyed to the industrial plant for a possible rendezvous however Heisen didn’t make it. To make matters worse, we had just been cornered by a group of veterans. One of them shouted out through the proximity chat, asking what my alliance was. Who I was. I lifted my crossbow to his head and took him down quickly. For revenge. Against the savages that had ruined our good time. Our fun. Our friend! After that, everything went to hell. We lost the house, we lost our gear, and suffered plenty of deaths. Until…
The Final Hour
During the last hour, Bahab was able to finally make a place for himself and us. Secluded. Quiet. Safe. He built it on the beach and was able to upgrade it quite a bit using the house building and upgrade system. Going from straw to wood to stone and so on just by having the right resources to accomplish it. Probably the reason why there were so many places built like iron fortresses and Koopa keeps.
I enjoyed having peace finally. I didn’t mind sitting there and waiting till someone inevitably came to destroy our little place we had made. In fact, someone did murder me in my sleep (yeah, you can do that) when I logged out for the night. But at the end of the day, I feel torn on Rust.
Nah, I’m not torn. I can see its appeal but my idea of fun is not being spawn killed in a game so reliant on crafting. Perhaps when it reaches Beta I’ll revisit it but for now, I will not continue.
Control method: Keyboard and mouse
Time spent: 4 Hours
Difficulty: Couldn’t pick one.
Andron (or Ace as he likes to call himself) is the so called "Head Honcho" of Bombchu.com. He has a deep passion for video games primarily RPGs, Fighting or Adventure. When not gaming, he's furiously typing on his keyboard or coming up with new schemes.